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color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Im lost on Monk - Guild Wars Forums - GW Guru
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Old Nov 14, 2005, 12:06 AM // 00:06   #1
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Default Im lost on Monk

im on the part in pre sear where i gotta choose a 2nd proffesion and im so lost on what to be.. i want to be mainly a Heal monk..... please sombody help me out.. whats a good Monk 2nd class for being a heal monk... i see so many Monsk with differ proffesion i dunnom what to choose
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Old Nov 14, 2005, 12:26 AM // 00:26   #2
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mesmers the best. imho. or at least it was, when u could solo with it. still nice to be able to arcane echo things though. only other thing i could imagine would be a mo/necro, use well of power or bip, or some other hp/mana regen skill.
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Old Nov 14, 2005, 12:27 AM // 00:27   #3
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I've just started a monk myself and I have decided to go Elementist so when I get back to post sear I can go and get the earth element skills. My reason for this is that it will reinforce my armor.
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Old Nov 14, 2005, 12:35 AM // 00:35   #4
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yeah m/ele is maily for prtection on ur self
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Old Nov 14, 2005, 12:36 AM // 00:36   #5
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Quote:
Originally Posted by Elric_Of_Melbane
I've just started a monk myself and I have decided to go Elementist so when I get back to post sear I can go and get the earth element skills. My reason for this is that it will reinforce my armor.
yeah i was looking into necro for its energy regen spells .
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Old Nov 14, 2005, 12:50 AM // 00:50   #6
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Well i'll type up a wee bit:

Viable Classes for MONK USABILITY IN PvE

Questions you want to ask yourself: WHY __

Mo/n
Mo/e
Mo/Me
^ Most popular and through testing that I have done, the most viable.

Mo/N

Basic Breakdown: Use Energy +Sacrifice spells to bolster healing(Blood) Including occasional wells for an overall regen for a group from a corpse, also Offering of Blood is very usable
Slow recharge but the +Energy is handy at all times, especially since you can quickly regain it with a quick orison your way or any healing spell basically
Flaws: Under mass targeting you really can't use OoB successfully without adding to your damage taken

Mo/E:
Strengths: Earth Magic for protection, including Wards, Glyphs, and Armor of Earth to bolster your defence under attacks.
Glyphs to lessen high energy costs (Aegis), Wards to defend you and spellcasters in your vague area from intense damage, and armor of earth to benefit yourself
Flaws: High energy costs, to maintain Wards in can hit a lot and carrying all of these skills can heavily hurt your healing output but offers a wider variety of solo protection + group protection

Mo/me

Basic use is to steal energy (E drain, Inspired Enchantments, Drain Enchantments, power drain, etc) to raise your energy
Strengths : keeps Monk at a nicely high energy, or enough to be able to heal through, also allows for decent hex&ench removal if put into domination (Shatter, etc)
Weakness: the monk can often find themselves straying from healing into an energy thief + minor interrupter which can lead to a nasty little habit of failing to heal the party for that 12 extra energy that you really didn't "need". Also, again cuts a hole into healing

Mo/w is for solo-rs and farmers ONLY really, never seen anyone purely take advantage of /w
Mo/r - i've sortof seen this used as a pet body blocker, works ok, but is not really great, also seen traps and nature spirits used to reduce E costs but again, I haven't used nor seen it used to great functionality.

Hope that helps a bit, if not, Check out the iQ Boards for help, I've learned a bit there about monking, Link is: team-iq.net/forums

Gl monking!
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Old Nov 14, 2005, 01:07 AM // 01:07   #7
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PvE monks can benefit from /w for tactics. Energy management isn't that important for pve, and most of it's elite anyways. I use spare adrenaline gained from wanding for watch yourself (which in the end saves me energy since it's that much less I have to heal), and I bring sprint and sometimes bonetti's. With a bit of forsight, you'll never die again, saving your party from wipes with rebirth.
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Old Nov 14, 2005, 01:13 AM // 01:13   #8
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Quote:
Originally Posted by Ranger Li
Well i'll type up a wee bit:

Viable Classes for MONK USABILITY IN PvE

Questions you want to ask yourself: WHY __

Mo/n
Mo/e
Mo/Me
^ Most popular and through testing that I have done, the most viable.

Mo/N

Basic Breakdown: Use Energy +Sacrifice spells to bolster healing(Blood) Including occasional wells for an overall regen for a group from a corpse, also Offering of Blood is very usable
Slow recharge but the +Energy is handy at all times, especially since you can quickly regain it with a quick orison your way or any healing spell basically
Flaws: Under mass targeting you really can't use OoB successfully without adding to your damage taken

Mo/E:
Strengths: Earth Magic for protection, including Wards, Glyphs, and Armor of Earth to bolster your defence under attacks.
Glyphs to lessen high energy costs (Aegis), Wards to defend you and spellcasters in your vague area from intense damage, and armor of earth to benefit yourself
Flaws: High energy costs, to maintain Wards in can hit a lot and carrying all of these skills can heavily hurt your healing output but offers a wider variety of solo protection + group protection

Mo/me

Basic use is to steal energy (E drain, Inspired Enchantments, Drain Enchantments, power drain, etc) to raise your energy
Strengths : keeps Monk at a nicely high energy, or enough to be able to heal through, also allows for decent hex&ench removal if put into domination (Shatter, etc)
Weakness: the monk can often find themselves straying from healing into an energy thief + minor interrupter which can lead to a nasty little habit of failing to heal the party for that 12 extra energy that you really didn't "need". Also, again cuts a hole into healing

Mo/w is for solo-rs and farmers ONLY really, never seen anyone purely take advantage of /w
Mo/r - i've sortof seen this used as a pet body blocker, works ok, but is not really great, also seen traps and nature spirits used to reduce E costs but again, I haven't used nor seen it used to great functionality.

Hope that helps a bit, if not, Check out the iQ Boards for help, I've learned a bit there about monking, Link is: team-iq.net/forums

Gl monking!

ty very much that helped me out alot
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Old Nov 14, 2005, 01:21 AM // 01:21   #9
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I can't think of any nice Mo/R combos but I chose it because of the pet. But I think the Ele protection spells are the best idea.
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Old Nov 14, 2005, 01:46 AM // 01:46   #10
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An odd combo that works well for quite a while is Monk / Warrior. Unless you're building a farming monk, you will need to concentrate most of your skill bar on healing, and most of your skill points for Divine Favor and Healing. Leave one spot on the bar for Sprint, so you can get away to rez your party when needed.

I didn't come up with this myself, and have to credit the Prima guilde for it, but have found it works very well. Good monking doesn't need extra energy, until possibly late game. By that time you'll be at least in the desert, and most likely beyond that, so you can always switch professions to either Necro or Mesmer then.

This build will also keep your cheap deaths down to a minimum, which is nice if you track that thing.
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